#ifndef _MAPGROUND_H
#define _MAPGROUND_H

#include "Character.h"
#include "Collision.h"

class CMapGround: public CCharacter
{
private:
	int _id;
	int _width;
	int _height;
public:
	CMapGround();
	CMapGround(int id, int x, int y, int width, int height);
	int GetId(){ return _id; }
	int GetX(){ return _x; }
	int GetY(){ return _y; }
	int GetWidth(){ return _width; }
	int GetHeight(){ return _height; }
	Box GetBox();
	~CMapGround();
};

#endif